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Impact Analysis Based Upon the CRASH3
Damage Algorithm
950358
James A. Neptune, James E. Flynn, Howard W.
Underwood, and Philip A. Chavez
J2 Engineering, Inc.
ABSTRACT
The accuracy of an accident reconstruction is dependent upon
the availability and quality of relevant data. Often by the time an engineer is asked to
reconstruct a traffic accident the only source of scene data is a police report. Important
scene data, such as the point of impact and the points of rest of the vehicles, usually
are set forth in the police report. Occasionally, however, the points of rest are not
indicated in the police report and they can not be determined by other means.
in a typical scenario a left turning "target"
vehicle is struck an its right side by the front end of a "bullet" vehicle. The
vehicles are available for inspection and the configuration of the roadway at the scene
has not been altered since the time of the accident. The point of impact is set forth in
the police report, however, the points of rest of the vehicles are not specified. No other
sources of information regarding the points of rest of the vehicles are available.
This lack of data limits the engineering models that can be
used to analyze the accident and quantify the impact velocities of the vehicles. The
absence of information regarding the post impact trajectories of the vehicles prevents the
modeling of the vehicles as particles and the use of conservation of linear momentum. The
CRASH3 linear momentum analysis, which models the vehicles as rigid bodies, is not useable
since it also requires the post impact trajectories of the vehicle to be known. The
application of conservation of energy also can not be used as a means to quantify the
speeds at impact due to the post impact kinetic energies of the vehicles being unknown.
A method is set forth in this paper that will allow a
quantification of the impact velocity of the bullet vehicle. The method is based on the
rigid body dynamics of the CRASH3 damage algorithm and analyzes the momentum exchange at
impact. The condition of a common velocity occurring at the impulse center of the damage
is an essential component of the method. The method requires an estimation of the impact
velocity of the target vehicle.
The estimated impact velocity, in conjunction with the
calculated change of velocity, DV, of the target vehicle, are used to solve the velocity
polygon located at the impulse center of the target vehicle. This provides a
quantification of the common velocity vector, Vcommon. The common velocity
vector is then used, in conjunction with the calculated DV of the bullet vehicle, to solve
the velocity polygon located at the impulse center of the bullet vehicle. This results in
a quantification of the impact velocity vector of the bullet vehicle.

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